When I started thinking about what could be improved in the game, other than what I talked about in my previous articles, I thought about attack types. Things such as element types, resistances, vulnerabilities. These types aren't listed in Heroscape and could add some strategy without over complicating things.
And now for something completely different... As I delve into customs and rebalancing Heroscape to what works with my group as well as Custom Heroscape figures such as my Descent conversion, I wanted to bring up some things I've thought about general game design over the years. In a large majority of games, there is a give and take with units/cards/figures/etc. There are lots of elements of game design, but one element of design I wanted to highlight here is strengths, weaknesses, and roles.
Bonding is a mechanic that gives the edge to crafting a specific team composition and using it wisely. It can breathe new life into heroes that may be under powered on their own. Is it an innovative mechanic that helps Heroscape or is it a sloppy mechanic that can hinder design?
That question has come to me quite a few times when going through and working on my Descent Board Game Conversion to Heroscape. I even asked it the Heroscapers facbook group, and I had some responses all over the place. There was a silly response or two, some people complaining about certain units(both too weak or too strong), people supporting the idea, as well as...
This weekend I had a blast. We ended up playing through Descent Second Edition with the App for the first time and we did a little bit of decorating.
It's been a while since I ordered any board games, so I got a few things I've had on my list a while. I'll go over my purchases and some things I didn't look into or research ahead of time that I should have, and then in later articles review the individual games themselves.
I ended up doing some more small updates on the site today, consolidating some of the old code and preparing for a few more big backend upgrades that will be done over time slowly within the next few months.
The only noticeable UI upgrade I did today involved how the category displays at the top of the article. Instead of each category being the same color as I originally programmed in after the UI upgrade, I added additional color templates for each of the different sections on the site right now.
I hope everyone is having a great day today. Drink responsibly if you are drinking.
Yesterday I went live with the new UI which went pretty smoothly before I uploaded a new article by Bonni Barrett.
Today I updated the Navigation to include a dropdown menu for different article categories. I also updated the associated category pages to function as intended carrying over the styles from the rest of the website.
On April 22, 2018 there was a 10 player tournament held in Clearwater, Florida at Emerald City Comics with 10 players. The previous tournament we built a Thor deck and I lost every game and the tournament before that I went 2-2 with Groot. I am Groot.
This is my Venom deck that I took to a tournament the weekend the Deadpool and Friends set released. I feel it is a very solid deck and packs a little more punch than I originally thought it would. I'll go over the card choices I made and why I made them and where there is room to change some things up and where there are things that need to stay as they are.
Today we have an exclusive spoiler article for the upcoming Brotherhood of Mutants issue. We have two supporting characters to spoil for you today, Unus the Untouchable and Sauron.
We all saw the decks that were brought to GenCon, but what about the current post GenCon Meta and the Meta going further? We have tips here to help you stay on your feet, even after additional sets come out a lot of these principles will still apply regardless of the individual cards in the Meta.