<< Previous   1   2   3   4   5   6   7    Next >>
VS2PCG
February 22, 2016 By: GameTheoryGuy
Magneto Main Character Level 2

After playing a ton of games with the Marvel Battles base set, Magneto has become my favorite deck. He offers some unique abilities and advantages in certain matchups which are worth exploring. While he did not Top 8 at Gen con, there was a Magneto list on the bubble that was later written about. Having both Flight and Range is a big deal for an MC, and can make Magneto useful in many roles, which is a theme we will see later as well.

VS2PCG
February 16, 2016 By: GameTheoryGuy
Location Symbols

This article covers one of the types of cards in VS System 2PCG. While locations may seem simple and intuitive on the surface, they can have a large effect on a decklist and throughout the course of a game. Thus, this is a primer on how to think through the location choices you make when brewing a new deck or tweaking an existing one.

Locations are used to pay for super powers. This is all they are used for, but this is an important role. As we saw in the Storm: Deck Discussion article, this function can be critical to the strategy of an entire deck. But all decks use super powers, and they are some of the strongest effects in the game.

VS2PCG
February 4, 2016 By: GameTheoryGuy
Storm Main Character Level 1

Storm is the premier aggro deck. In fact, I would even go as far as to say it is the only playable aggressive deck in the base set. It was the only aggressive deck to top 8 at Gencon 2015. In this article I will discuss every aspect of storm, and why she is nearly a perfect fit for an aggressive strategy.

In any aggressive strategy, we want to level up your main character (MC) as soon as possible. Any turns I can have at level 2 against an opposing level 1 MC is very helpful for saving cards and getting stuns. Better stats let me create more "pass attacks." I will probably write an entire article on this phrase of mine, but it is when I, as the attacker, can make favorable attacks while passing priority. I don't need to use open fire, a power-up, or anything else to stun the opposing character. This shifts the burden on the defender to protect themselves and reveal what they will use. While not 100% true for every situation, a vast majority of the time it is very valuable to be making such attacks.

VS2PCG
January 31, 2016 By: PauperTim
Pauper Tim

This is one of the decks that was played in the 2015 GenCon 10k tournament. For the full article please visit: http://vsheadquarters.com/tournament-reports/almost-incredible-a-hulk-gencon-report

This article is also a small test of my new deck handling system which will have more improvements added in the near future.

VS2PCG
January 22, 2016 By: PauperTim
Pauper Tim

Today we have another spoiler in addition to Mary Walker, though I don't have the time to write an article about that one. Right now we have Hidden Weapons. What does this card actually bring to the table? Isn't Stark Tech strictly better? Let's take a look.

VS2PCG
January 22, 2016 By: PauperTim
Pauper Tim

The VS2PCG: Defenders expansion is delayed a week from January 27, 2016 to February 3, 2016. Hopefully we will have the full set spoiled by then and have high all high quality card images for the website.

VS2PCG
January 16, 2016 By: PauperTim
Luke Cage Main Character Level 1

This time around we have three new spoilers, Luke Cake Main Character Level 1, Luke Cage Main Character Level 2 and Iron Fist which is very complimentary to Luke Cage, though he is strong enough to be played independently. Let's dive right in to analyze these cards and how they might shape up in the metagame.

VS2PCG
January 14, 2016 By: PauperTim
Winter Soldier Main Character Level 1

This card is very thematic but I'm unsure of how much I will enjoy it due to being frozen the next turn. It does seem very powerful still and it may be a very strong character to build around. I am very interested in what the rest of the set has in store.

VS2PCG
January 14, 2016 By: PauperTim
Pauper Tim

For those who haven't been introduced to VS System, it used to be an old CCG card game though due to several contributing factors, the game died out.

However, they have brought it back in a LCG style model which is where you buy a box of cards and know exactly every card that is in it. No more random boosters hoping to get the cards that you want. Not only do you know what you are getting, but they give you a playset of all of the cards so you don't even really have to buy more than one copy.

My only experience with the old CCG was upon initial release with a few starter decks. I never got very interested in the game because I was more into magic, and would rather put my time and money into it. The great thing about the LCG format, is that I don't have to dump a lot of money into it to own a playset of everything. This keeps my wallet happy and it makes me feel like my investment is low.

    << Previous   1   2   3   4   5   6   7    Next >>