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Post under VS2PCG by: PauperTim on March 22, 2016
Rocket Main Character Level 2

Definition and Use in Card Games

There has been a discussion of what is and what isn't card advantage in recent weeks after a spoiler of Dr. Strange from the defenders set was introduced.

The definition paraphrased from Wikipedia:

Card Advantage is a term often used in various strategic card games to indicate one player having "access" to more cards than another player.

The basic concept of card advantage is that one player has more cards in hand and/or in play than their opponent.

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Post under VS2PCG by: GameTheoryGuy on February 22, 2016
Magneto Main Character Level 2

After playing a ton of games with the Marvel Battles base set, Magneto has become my favorite deck. He offers some unique abilities and advantages in certain matchups which are worth exploring. While he did not Top 8 at Gen con, there was a Magneto list on the bubble that was later written about. Having both Flight and Range is a big deal for an MC, and can make Magneto useful in many roles, which is a theme we will see later as well.

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Post under VS2PCG by: GameTheoryGuy on February 16, 2016
Location Symbols

This article covers one of the types of cards in VS System 2PCG. While locations may seem simple and intuitive on the surface, they can have a large effect on a decklist and throughout the course of a game. Thus, this is a primer on how to think through the location choices you make when brewing a new deck or tweaking an existing one.

Locations are used to pay for super powers. This is all they are used for, but this is an important role. As we saw in the Storm: Deck Discussion article, this function can be critical to the strategy of an entire deck. But all decks use super powers, and they are some of the strongest effects in the game.

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Post under VS2PCG by: GameTheoryGuy on February 4, 2016
Storm Main Character Level 1

Storm is the premier aggro deck. In fact, I would even go as far as to say it is the only playable aggressive deck in the base set. It was the only aggressive deck to top 8 at Gencon 2015. In this article I will discuss every aspect of storm, and why she is nearly a perfect fit for an aggressive strategy.

In any aggressive strategy, we want to level up your main character (MC) as soon as possible. Any turns I can have at level 2 against an opposing level 1 MC is very helpful for saving cards and getting stuns. Better stats let me create more "pass attacks." I will probably write an entire article on this phrase of mine, but it is when I, as the attacker, can make favorable attacks while passing priority. I don't need to use open fire, a power-up, or anything else to stun the opposing character. This shifts the burden on the defender to protect themselves and reveal what they will use. While not 100% true for every situation, a vast majority of the time it is very valuable to be making such attacks.

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Post under VS2PCG by: PauperTim on January 31, 2016
Pauper Tim

This is one of the decks that was played in the 2015 GenCon 10k tournament. For the full article please visit: http://vsheadquarters.com/tournament-reports/almost-incredible-a-hulk-gencon-report

This article is also a small test of my new deck handling system which will have more improvements added in the near future.

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Post under VS2PCG by: PauperTim on January 22, 2016
Pauper Tim

Today we have another spoiler in addition to Mary Walker, though I don't have the time to write an article about that one. Right now we have Hidden Weapons. What does this card actually bring to the table? Isn't Stark Tech strictly better? Let's take a look.

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