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Post under VS2PCG by: PauperTim on July 16, 2016

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Post under VS2PCG by: PauperTim on July 16, 2016

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Post under VS2PCG by: PauperTim on July 7, 2016
VS2PCG The Marvel Battles Base Set

The age old question in card games is whether it is more beneficial to play first or draw first. Due to the differences in certain games and how decks work, it can be advantageous to do one or the other by getting more cards or having some sort of handicap for playing first.

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Post under VS2PCG by: PauperTim on May 10, 2016
Thanos Main Character Level 1

Thanos is the boogeyman of the format. There are a few different ways to build him and each have their advantages and disadvantages. Regardless of the build, he is usually a force to be reckoned with. Often players talk about him needing a ban, but recently a few more decks have been able to fairly consistently take down "The Mad Titan". With all of these new decks running around, is the mad titan still relevant and a powerhouse? Yes he is.

Today we will look at an alternate build for Thanos, a combo version that was inspired by a post in the VS 2PCG Collective on Facebook. Others have taken to the deck and made their own unique changes to the Glass Cannon shell posted and I will share a sturdier more consistent shell, yet usually a little more cautious version with some consistency over the explosiveness of other posted versions. It has some advantages and disadvantages over normal Thanos Lists. First, let's take a look at "The Mad Titan" and what he is all about.

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Post under VS2PCG by: PauperTim on April 19, 2016
Even the Odds

Updated 12-23-16

Even the Odds is a powerful and versatile card that and sees play in many decks. However due to the card's wording and how it interacts with other cards, it can be very confusing at first glance. We will take a look at what it does and doesn't do.

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Post under VS2PCG by: GameTheoryGuy on April 15, 2016
VS2PCG The Marvel Battles Base Set

Over the next few articles I am going to take a look at all of the plot twists released to date and describe why they are useful (or not) and some plays and situations in which they are optimal. The first article will be the generic plot twists from Marvel Battles. There has been 1 generic per team affiliation so far, so as new sets are released the total number will only get larger.

Generic plot twists can be played with any combination of characters on your side, so they are always more versatile than team plot twists. Thus on average they are slightly less powerful than their team plot twist comparisons. Every deck needs at least some generics, though, and so knowing which ones compliment which decks will help when building and playing.

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